A small games studio in Chichester.
Play It Faster Games is Christopher Blumzon and friends. We make whatever we feel like. So far that's a quiet game about Sisyphus, out on 7 October, and a very loud one about Mars, which isn't.
SisyphusThe Walk Down
A quiet meditation on absurdism and meaning.
Hold to push the stone uphill, let go to catch your breath, then walk back down and start again. Over ten climbs, Christopher reads a story that shifts as you go: memories of Corinth, people met on the mountain, a small white flower. The story takes about twenty minutes. You can keep walking after it ends.
It's free on iPhone and iPad from 7 October, with no ads or in-app purchases, and you can pre-order it now.
Watch the trailer, play it in your browser or read the press kit.



Hold a badly underprepared Martian research station together. There will be sandworms. There will also be paperwork.
It's a turn-based tactics game played with cards on an 8×8 board, and it's still in development. You build a deck, deploy troops, play support cards and time the station's cannon to stop attackers reaching the base. Units that survive gain ranks, and missions unlock new cards.
The setting mixes military sci-fi, Soviet space-age design and office satire. There are rival factions, rebellious colonists, alien forces and more sandworms, and every unit looks like a painted tabletop miniature.
Early stage background art from Abigail
Eight passes over one Mars landscape: pencil lines, flat colour, shading, sky, the BlackStar base, then a dust storm rolling in.

Joel's sketchbook
Concept art for The Martian Paperclip Protocol by Joel Etoe. Pencil first, paint later.








Say hello
hello@Press, playtesting, or you just want to talk about Sisyphus. Or use the form, if that's more your thing.
